LOL/主堡前跳舞等於不想贏?Riot產品總監發言引火上身
一名《英雄聯盟》國外玩家 Sabrina 在一般對戰打出 5/0/23 的完美戰績、也沒做出任何惡意行為,帳號卻在數小時後以「惡意破壞遊戲」為由被系統封鎖七天,向官方客服系統求助也無法解鎖。
Four days ago I won this (normal) game. I wasn't toxic and I didn't troll or do anything disruptive. Yet, a few hours later I got a notification saying I was banned for "intentionally trying to lose the game". Since that, I've been trying to reach Riot Support with no luck. pic.twitter.com/JHghsW3v0z
— Sabrina (@Sasugar_) September 21, 2026
Sabrina 在社群求助後,《英雄聯盟》遊戲總監 RiotPupulasers 不到半天就回應並向原 Po 致歉,表示其帳號是被 Riot 人員手動封鎖,而非系統自動化的結果;本次停權評估出現嚴重錯誤,目前已主動將帳號解鎖,並將主動聯繫玩家後續補償。
Hey, thanks for raising this. The team dug into this, and here's what we found:
— Pu Liu (@RiotPupulasers) September 22, 2026
- This suspension was triggered manually, not as the result of automated systems
- The suspension was erroneously assessed, and we are taking steps to prevent such cases in the future. All suspensions…
原以為事件已告一段落,沒想到隔天《英雄聯盟》產品總監 RiotAuberaun 卻節外生枝,表示在積分對戰中「站在殘血主堡前跳舞」會被視為刻意輸掉比賽,但在預組的一般對戰就不會套用同樣罰則──該言論瞬間引起大量玩家質疑。
Overzealous interpretation of a policy against refusing to end, like standing in front of a 1 HP Nexus and dancing, which would be intentionally trying to lose. Something you'd want someone banned for in your ranked game, shouldn't have been applied here in a mostly premade norm.
— Chris Roberts (@RiotAuberaun) September 22, 2026
網友表示,跳舞是遊戲裡的內建功能,也是玩家互動的一環,如果因為這樣就處罰未免也太荒謬;RiotAuberaun 後續則補充,他的意思是「如果玩家單場內多次在敵方家裡亂晃、刻意不結束遊戲」才會受罰,系統並不會因為玩家單純在殘血主堡旁跳舞就封鎖人。
但社群並不買帳,認為他一開始就應該把話說清楚,身為 Riot 高階管理層更應該謹言慎行。此外,無論是 RiotAuberaun 或 RiotPupulasers 都沒說明:官方究竟是出自何種想法才決定封鎖 Sabrina。
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